计算卸载
计算机科学
云计算
斯塔克伯格竞赛
计算
服务器
纳什均衡
分布式计算
边缘计算
数学优化
博弈论
水准点(测量)
GSM演进的增强数据速率
服务质量
计算机网络
算法
人工智能
操作系统
数学
数理经济学
经济
微观经济学
地理
大地测量学
作者
Huan Zhou,Zhenning Wang,Nan Cheng,Deze Zeng,Pingzhi Fan
出处
期刊:IEEE Internet of Things Journal
[Institute of Electrical and Electronics Engineers]
日期:2022-02-23
卷期号:9 (17): 16510-16520
被引量:46
标识
DOI:10.1109/jiot.2022.3153089
摘要
Offloading computation tasks through cloud–edge collaboration has been a promising way to improve the Quality of Service (QoS) of applications. Usually, cloud server (CS) and edge server (ES) are selfish and rational and, therefore, it is imperative to develop incentive mechanisms, which can encourage idle ESs or the CS to participate in the task offloading process. In this article, we propose a computation offloading method based on the game theory, which is suitable for cloud–edge computing networks. It is considered that the CS has a lot of computation tasks to conduct, and ESs usually have idle computational resources. The CS can offload computation tasks to ESs with idle computational resources to reduce its own cost and pressure, and ESs can profit by selling their computational resources. The interaction between the CS and ESs is modeled as a Stackelberg game, and the proposed game is analyzed by using the backward induction method. It is proved that the game can achieve a unique Nash equilibrium. Then, a gradient-based iterative search algorithm (GISA) is proposed to obtain the optimal solution in order to maximize the utility of the CS and ESs. Finally, numerical simulation results show that our proposed method greatly outperforms other benchmark schemes under different scenarios, and can encourage ESs to trade their computational resources with the CS effectively.
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