增强现实
可用性
性格(数学)
人机交互
建筑工程
用户体验设计
虚拟现实
计算机科学
多媒体
万维网
工程类
几何学
数学
作者
Saikishore Kalloori,Ribin Chalumattu,François Chalet,Martin Zimper,Severin Klingler,Markus Groß
出处
期刊:Springer proceedings in business and economics
日期:2023-01-01
卷期号:: 334-339
标识
DOI:10.1007/978-3-031-25752-0_37
摘要
Abstract Augmented reality (AR) technologies can enhance the user’s experience of visiting attractions, shops, and restaurants by using AR-based virtual elements and additional information about the places they are visiting. In this work, we transform the city landscape or iconic buildings into a unique experience by bringing iconic characters onto the buildings to increase users’ engagement. Our techniques transform buildings or parts of a building into a virtual character with which the user can interact. We designed two unique experiences: (a) ‘The Square’ in which the character will talk about the building’s history and other anecdotes about the area, and (b) ‘The Hunt’ in which the user is involved in a scavenger hunt where they have to identify buildings using the hints given by virtual characters. We have conducted a live user study to assess our prototype’s usability. Our preliminary experimental results demonstrated that our prototype has high usability and users using our system felt a pleasant and enjoyable experience.
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