性格(数学)
新颖性
对抗制
计算机科学
生成语法
过程(计算)
人工智能
人机交互
作者
Lilian Guo,Anand Bhojan
出处
期刊:IFIP advances in information and communication technology
日期:2022-01-01
卷期号:: 75-89
标识
DOI:10.1007/978-3-031-11633-9_7
摘要
AbstractCharacters are essential elements of games and are critical to their success. At the same time, designing good characters can be time and labor intensive, especially when developing games with thousands of characters. In such cases, procedural generation may be used to expedite the process. However, characters generated by traditional procedural generation techniques often rely on a limited pool of premade assets and may lack novelty. This work explores deep learning for the conditional generation of creative character designs with artist input. It proposes a framework which receives artists’ inputs in the form of blurred character silhouettes and converts these into high resolution character designs using Generative Adversarial Networks. In addition, the paper presents a demo Graphical User Interface and user study evaluating the tool’s effectiveness.KeywordsGenerative Adversarial NetworksGame developmentCreativityCharacter design
科研通智能强力驱动
Strongly Powered by AbleSci AI