游戏娱乐
多样性(控制论)
展示
订单(交换)
范围(计算机科学)
媒体研究
美学
鉴定(生物学)
社会学
广告
心理学
艺术
视觉艺术
计算机科学
业务
植物
财务
人工智能
生物
程序设计语言
标识
DOI:10.4324/9780203873694-19
摘要
The essence of entertainment television is that it can delight and enlighten “through the exhibition of the fortunes and misfortunes of others . . . ” (Zillmann & Bryant, 2002, p. 437).
In order for the fortunes and misfortunes of others to delight us, they must first arouse our
interest. It is necessary, then, that we attend to these others and what happens to them, and this
can distract from our own life. The more involved we are with the fictional world and what
happens to the people in it, the more likely we are to enjoy being entertained. It is not the mere
exposure to entertainment that we enjoy, but the ability of entertainment content to distract us
from ourselves and to reveal to us novel and exciting experiences of others. By allowing us
to share in the lives of others, entertainment can excite and educate us, can make us imagine,
think and feel in ways we may not otherwise have a chance to experience. We expand our
emotional and mental lives beyond the scope of our personal experience and participate in
community and cultural life. Entertainment is as old as human society, but modern media of
communication have multiplied the variety of stories we have access to, and the ways in which
these are presented.
科研通智能强力驱动
Strongly Powered by AbleSci AI