创造力
导播室
计算机科学
虚拟现实
人机交互
设计工作室
过程(计算)
工程设计过程
多媒体
设计过程
设计教育
心理学
工程类
在制品
视觉艺术
社会心理学
机械工程
操作系统
艺术
电信
运营管理
作者
Samah Obeid,Halime Demirkan
标识
DOI:10.1080/10494820.2020.1858116
摘要
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study examines the influence of immersive and non-immersive virtual design environments on design process creativity in the first year basic design studio, through observing the factors related to creativity as the flow state and motivation. Consequently, an experiment is conducted to investigate the relationships between spatial ability, flow state and motivation in immersive and non-immersive virtual design environments. Forty-two first-year undergraduate basic design students participated in the experiment. The data analysis demonstrated that the immersive virtual design environment facilitates participants’ design process creativity more than the non-immersive one. Also, the findings indicated a positive strong correlation between motivations and flow state and a positive weak correlation between spatial ability and flow state. Study results contributed to a greater understanding of implementing immersive virtual reality as a creativity supporting tool.
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