Path Finder: A Game for Desktop Computers

计算机科学 游戏编程 游戏开发者 电子游戏开发 游标(数据库) 笔记本电脑 Java 博弈机制 游戏设计 多媒体 电子游戏设计 人机交互 万维网 程序设计语言 游戏设计文档 操作系统 人工智能
作者
Shelton Peiris,Sharon Christa
出处
期刊:Asian Journal of Research in Computer Science [Sciencedomain International]
卷期号:: 1-6
标识
DOI:10.9734/ajrcos/2019/v4i330116
摘要

Game application development is still one of the major trends in the Computer Industry. It gets updated day by day. But still the desktop or laptop game concepts rank at the top of the industry. Games are more popular among the younger generation and they find it interesting to engage in those. In addition, games provide a convenient platform for the developers to develop eye catching applications with the use of the facilities provided. In this paper, we present our Path Finder game as a mind relaxation and stress relief game to be played easily without many strategies to follow. There’s nothing to think deeply; just to move the cursor in between the cubes without touching the major lines of the cubes to reach the destination from the start position, is the concept we used here. It was our only objective to make it simple as a mind relaxation game without any procedures to carry out while playing. Although we mainly targeted the younger generation for this game, during our implementations we found that this is suitable for any person of any age group. Java is the language we used to develop our game and it was developed using eclipse in Java with the tools like JFrame and windows applications to build the interfaces and JOptinonPane to pop up the messages. Main programming concepts were carried out with if else statements in Java. And also we used eclipse with graphical user interfaces which help anyone to get entertained via playing it. This study evaluates the use of Java language to develop simple mind relaxing games.

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