可用性
计算机科学
增强现实
独创性
旅游
人机交互
文化遗产
过程(计算)
用户体验设计
设计思维
设计过程
比例(比率)
软件工程
工程类
定性研究
在制品
社会科学
运营管理
物理
量子力学
社会学
政治学
法学
历史
操作系统
考古
作者
Siti Elda Hiererra,Peter Woods,Arief Ramadhan,Fredy Purnomo
标识
DOI:10.1109/chiuxid57244.2022.10009802
摘要
This study aims to identify the processes of UX designing a mobile application, Augmented Reality based on Gamification for Cultural Heritage Tourism, and to provide the prototype design and the testing result; this research employs the Design Thinking Method to design the prototype and uses the System Usability Scale (SUS) to identify and validate the testing result; the author establishes two research questions for this study, then explains the answers through a clear description of the stages of making a prototype which consists of the empathize, define, ideate, prototype, and testing stages, then to find out the testing results, the author uses the SUS method, scoring 88.5 in the excellent and acceptable categories; the originality of the research, this study provides the Design Thinking method to investigate the process of UX designing and the SUS Score method to calculate the resting result, helps build a complete understanding of developing the prototype and validation through testing comprehensively.
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