增强现实
计算机科学
高阶思维
订单(交换)
荟萃分析
数学教育
批判性思维
高等教育
人机交互
心理学
教学方法
医学
财务
认知指导教学
政治学
内科学
法学
经济
作者
Zhuotao Lu,Ming Ming Chiu,Shuai Wang,Weijie Mao,Hao Lei
标识
DOI:10.1177/07356331241309644
摘要
Teachers are increasingly using augmented reality (AR) to develop students’ higher-order thinking (HOT). As past studies showed mixed results, our random effects meta-analysis of 21 effect sizes from 17 studies of 1256 participants determined the overall effect of AR on HOT and accounted for differences across studies via moderator effects. AR had a large positive overall effect on HOT ( g = 1.109, 95% CI [0.699, 1.518]) but differed significantly across studies. AR effects on HOT were (a) largest for 3D visualization ( g = 1.216), with progressively smaller ones for immersion ( g = 1.198), collaboration ( g = 0.934) and contextualization ( g = 0.408), (b) larger for skills ( g = 1.243) than disposition ( g = 0.371), and (c) larger for convergent HOT ( g = 1.625) than divergent HOT ( g = 0.395).
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