人体
体表
体型
计算机视觉
人体模型
运动学
运动捕捉
计算机科学
曲面(拓扑)
虚拟演员
人工智能
身体姿势
动画
计算机图形学(图像)
刚体
运动(物理)
虚拟现实
几何学
数学
物理
医学
经典力学
物理疗法
出处
期刊:东华大学学报(英文版)
日期:2003-01-01
摘要
This paper presents a new approach for modeling the human body by considering the motion state and the shape of whole body. The body model consists of a skeleton kinematic model and a surface model. The former is used to determine the posture of the body, and the latter is used to generate the body shape according to the given posture. The body surface is reconstructed with multi-segment B-spline surfaces based on the 3D scan data from a real human body. Using only a few joints parameters and the original surface scan data, the various body postures and the shape can be generated easily. The model has a strong potential of being used for ergonomic design, garment design, virtual reality environment, as well as creating human animation, etc.
科研通智能强力驱动
Strongly Powered by AbleSci AI