Short video game play improves executive function in the oldest old living in residential care

电子游戏 心理学 认知 执行职能 神经心理学 动作(物理) 老年学 发展心理学 医学 多媒体 精神科 计算机科学 量子力学 物理
作者
Alex McCord,Bernadine Cocks,Ana Rita Barreiros,Lewis A. Bizo
出处
期刊:Computers in Human Behavior [Elsevier]
卷期号:108: 106337-106337 被引量:17
标识
DOI:10.1016/j.chb.2020.106337
摘要

Action video game play as a form of cognitive training shows promise, but has not been widely tested with participants exclusively over age 80 years. Age-related decline in executive function produces widely varying levels of ability to function independently. This study aimed to examine the change in executive functioning after a 3-week action video game intervention in healthy adults aged 80–97 years living in residential care. Participants were randomly assigned to either an experimental or care-as-usual control group: experimental participants played Star Wars Battlefront©, a commercially available video game, for six supervised sessions of 30 min each. Participants completed neuropsychological and quality of life assessments pre-training, post-training, and one month later. The experimental group showed significant improvement in the visual attention and task switching domains, in both post-test and follow-up sessions. Working memory also improved in the experimental group; however, after one month of no game play, memory performance regressed toward baseline levels. Results support the incorporation of video game play as a leisure option for older adults, which may also play a role in enhancing cognitive health. The findings extend previous research conducted below age 80 years to the oldest-old, an age group in which longitudinal follow up data is limited.
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