共同创造
背景(考古学)
事件(粒子物理)
质量(理念)
竞赛(生物学)
幻想
业务
心理学
营销
计算机科学
古生物学
生态学
哲学
物理
认识论
量子力学
生物
人工智能
作者
Shinyong Jung,Chen Ji-jun,Liping A. Cai
标识
DOI:10.1177/10963480231220282
摘要
This study explores the experience of in-person esports events from attendees’ perspectives by integrating the co-creation concept into the experience economy framework. The study adopted a mixed-methods approach to investigate the underlying psychological mechanism of attendees to actively participate in experience co-creation. The quantitative results validated the experience economy scale within the esports event context. Facilitated by Leximancer, qualitative findings revealed that co-creation elements are key ingredients that contribute to the quality of event experiences. The co-created experience at in-person esports events involves interactions among multiple actors, the physical environment, and other contributing factors that shape the overall experience. The study identified four key dimensions as crucial factors in co-creating a high-quality esports experience: shared fantasy world, immersive experience, social-learning experience, and active engagement. The proposed framework sheds light on a better understanding of the quality of experiences in esports events and provides valuable insights for industry practitioners.
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