Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles

习惯 心理学 背景(考古学) 独创性 情感(语言学) 社会心理学 社会影响力 透视图(图形) 计算机科学 沟通 创造力 生物 古生物学 人工智能
作者
Mohd Hanafi Azman Ong,Nur Ibrahim
出处
期刊:Information Technology & People [Emerald (MCB UP)]
被引量:3
标识
DOI:10.1108/itp-11-2022-0904
摘要

Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs. Findings The results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing. Research limitations/implications This study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element. Originality/value The study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
hcd12138完成签到,获得积分10
刚刚
善学以致用应助jialin采纳,获得10
刚刚
1秒前
huangJP发布了新的文献求助10
1秒前
1秒前
2秒前
2秒前
pptt发布了新的文献求助10
2秒前
美好的含蕊完成签到,获得积分10
3秒前
雯雯子发布了新的文献求助30
4秒前
4秒前
RN发布了新的文献求助10
5秒前
七月完成签到,获得积分10
6秒前
星宫韩立完成签到 ,获得积分10
6秒前
ghost发布了新的文献求助10
8秒前
稳重岩发布了新的文献求助10
8秒前
9秒前
9秒前
10秒前
蛋挞发布了新的文献求助10
10秒前
10秒前
静静想静静地静静完成签到 ,获得积分10
11秒前
12秒前
李暴龙完成签到,获得积分10
12秒前
12秒前
可爱的函函应助ghost采纳,获得10
13秒前
小夕完成签到 ,获得积分10
13秒前
NexusExplorer应助算了就这采纳,获得10
13秒前
14秒前
zzz发布了新的文献求助10
15秒前
研友_LMBAXn发布了新的文献求助10
16秒前
16秒前
17秒前
Nakjeong完成签到 ,获得积分10
18秒前
一树面包人完成签到 ,获得积分10
19秒前
jialin发布了新的文献求助10
21秒前
Sober完成签到 ,获得积分10
21秒前
www发布了新的文献求助10
21秒前
静之一帘幽梦0225完成签到 ,获得积分10
21秒前
老迟到的十八完成签到,获得积分10
22秒前
高分求助中
中国国际图书贸易总公司40周年纪念文集: 史论集 2500
Sustainability in Tides Chemistry 2000
Дружба 友好报 (1957-1958) 1000
The Data Economy: Tools and Applications 1000
How to mix methods: A guide to sequential, convergent, and experimental research designs 700
Mantiden - Faszinierende Lauerjäger – Buch gebraucht kaufen 600
PraxisRatgeber Mantiden., faszinierende Lauerjäger. – Buch gebraucht kaufe 600
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3112109
求助须知:如何正确求助?哪些是违规求助? 2762259
关于积分的说明 7669812
捐赠科研通 2417362
什么是DOI,文献DOI怎么找? 1283102
科研通“疑难数据库(出版商)”最低求助积分说明 619297
版权声明 599583