Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents

怪物 虚拟实境 计算机科学 人机交互 万维网 计算机图形学(图像) 虚拟现实 艺术 艺术史
作者
Susanne Schmidt,Ipek Köysürenbars,Frank Steinicke
出处
期刊:IEEE Transactions on Visualization and Computer Graphics [Institute of Electrical and Electronics Engineers]
卷期号:30 (11): 7162-7171 被引量:6
标识
DOI:10.1109/tvcg.2024.3456205
摘要

Enabled by the latest achievements in artificial intelligence (AI), computer graphics as well as virtual, augmented, and mixed reality (VR/AR/MR), virtual agents are increasingly resembling humans in both their appearance and intelligent behavior. This results in enormous potential for agents to support users in their daily lives, for example in customer service, healthcare, education or the envisioned all-encompassing metaverse. Today's technology would allow users to customize their conversation partners in the metaverse - as opposed to reality - according to their preferences, potentially improving the user experience. On the other hand, there is little research on how reshaping the head of a communication partner might affect the immediate interaction with them. In this paper, we investigate the user requirements for and the effects of agent customization. In a two-stage user study ($N=30$), we collected both self-reported evaluations (e.g., intrinsic motivation) and interaction metrics (e.g., interaction duration and number of tried out items) for the process of agent customization itself as well as data on how users perceived the subsequent human-agent interaction in VR. Our results indicate that users only wish to have full customization for agents in their personal social circle, while for general services, a selection or even a definite assignment of pre-configured agents is sufficient. When customization is offered, attributes such as gender, clothing or hair are subjectively more relevant to users than facial features such as skin or eye color. Although the customization of human interaction partners is beyond our control, customization of virtual agents significantly increases perceived social presence as well as rapport and trust. Further findings on user motivation and agent diversity are discussed in the paper.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
YSL发布了新的文献求助10
刚刚
楠楠完成签到,获得积分10
1秒前
1秒前
1秒前
番茄汁发布了新的文献求助10
1秒前
2秒前
2秒前
king发布了新的文献求助10
2秒前
2秒前
随机昵称发布了新的文献求助20
3秒前
情怀应助咸鱼想翻身采纳,获得10
3秒前
3秒前
Aiden发布了新的文献求助10
3秒前
qinsu发布了新的文献求助10
3秒前
4秒前
DW应助梅狸猫不读博采纳,获得10
4秒前
汉堡包应助BlakeXu采纳,获得200
4秒前
4秒前
lll完成签到 ,获得积分10
5秒前
zmg1417完成签到,获得积分10
5秒前
科研摸鱼怪完成签到,获得积分10
5秒前
李李李发布了新的文献求助10
5秒前
5秒前
YUAN应助大神采纳,获得10
6秒前
aaa发布了新的文献求助20
6秒前
Singularity应助枳奺采纳,获得10
6秒前
rhy完成签到,获得积分10
6秒前
王德发发布了新的文献求助10
6秒前
下载完成签到,获得积分10
6秒前
农大馒头完成签到,获得积分10
7秒前
cxmei发布了新的文献求助10
7秒前
sun完成签到,获得积分10
7秒前
起司完成签到,获得积分10
7秒前
毛毛女士完成签到,获得积分10
8秒前
彩色忆雪发布了新的文献求助10
8秒前
king完成签到,获得积分10
8秒前
阿花关注了科研通微信公众号
8秒前
木头星星完成签到,获得积分10
8秒前
阿法替尼完成签到,获得积分10
9秒前
黎夜发布了新的文献求助10
9秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Navigating Normative Orders. Interdisciplinary Perspectives 800
Organizational Behavior 510
Management and the Arts 510
Matrix Methods in Data Mining and Pattern Recognition Second Edition 510
CLSI VET01S-2024 Performance Standards for Antimicrobial Disk and Dilution Susceptibility Tests for Bacteria Isolated From Animals (7th Ed) 500
A Case Study on Hotels as Noncongregate Emergency Living Accommodations for Returning Citizens 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7756688
求助须知:如何正确求助?哪些是违规求助? 9303110
关于积分的说明 20272743
捐赠科研通 7340049
什么是DOI,文献DOI怎么找? 3311584
关于科研通互助平台的介绍 2462454
邀请新用户注册赠送积分活动 2325178