亲爱的研友该休息了!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!身体可是革命的本钱,早点休息,好梦!

The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

幸福说 心理学 愉快 社会心理学 幸福 积极心理学 认识论 哲学 心理治疗师 神经科学
作者
Rowan Daneels,Nicholas David Bowman,Daniel Possler,Elisa D. Mekler
出处
期刊:Media and Communication [Cogitatio]
卷期号:9 (2): 178-190 被引量:63
标识
DOI:10.17645/mac.v9i2.3824
摘要

Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games research has also started to consider more deeply affective and cognitive reactions that resemble the broad notion of eudaimonia, with work already being done in communication studies and media psychology as well as in human–computer interaction. These studies offer a large variety of concepts to describe such eudaimonic reactions—including eudaimonia, meaningfulness, appreciation, and self-transcendence—which are frequently used as synonyms as they represent aspects not captured by the traditional hedonic focus on enjoyment. However, these concepts are potentially confusing to work with as they might represent phenomenological distinct experiences. In this scoping review, we survey 82 publications to identify different concepts used in digital gaming research to represent eudaimonia and map out how these concepts relate to each other. The results of this scoping review revealed four broad conceptual patterns: (1) appreciation as an overarching (yet imprecise) eudaimonic outcome of playing digital games; (2) covariation among meaningful, emotionally moving/challenging, and self-reflective experiences; (3) the unique potential of digital games to afford eudaimonic social connectedness; and (4) other eudaimonia-related concepts (e.g., nostalgia, well-being, elevation). This review provides a conceptual map of the current research landscape on eudaimonic game entertainment experiences and outlines recommendations for future scholarship, including how a focus on digital games contributes to a more comprehensive understanding of eudaimonic media experiences broadly.

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
可爱的新儿完成签到,获得积分10
3秒前
15秒前
小二郎应助Micarl采纳,获得10
20秒前
ausue发布了新的文献求助30
24秒前
共享精神应助钟薛菘采纳,获得10
40秒前
Copyright应助科研通管家采纳,获得10
41秒前
Kao应助科研通管家采纳,获得10
41秒前
发文发布了新的文献求助10
44秒前
英勇的落雁完成签到,获得积分10
49秒前
50秒前
钟薛菘发布了新的文献求助10
57秒前
科研通AI6.4应助发文采纳,获得10
1分钟前
1分钟前
李春宇发布了新的文献求助10
1分钟前
生动盼兰完成签到,获得积分10
1分钟前
爆米花应助国自然头痛采纳,获得20
1分钟前
大模型应助lAn采纳,获得10
1分钟前
1分钟前
钟薛菘完成签到 ,获得积分10
1分钟前
2分钟前
2分钟前
2分钟前
369ninja发布了新的文献求助10
2分钟前
2分钟前
陶醉之柔完成签到,获得积分10
2分钟前
忧郁小鸽子完成签到,获得积分10
2分钟前
2分钟前
王木木完成签到 ,获得积分10
2分钟前
小马甲应助ODN采纳,获得10
2分钟前
负责的如萱完成签到,获得积分10
3分钟前
从容的凌文完成签到,获得积分10
3分钟前
顾矜应助从容的凌文采纳,获得10
3分钟前
3分钟前
酷盖不太冷完成签到 ,获得积分10
3分钟前
lAn发布了新的文献求助10
3分钟前
蔡佰航应助阿俊采纳,获得10
3分钟前
4分钟前
平淡夏青完成签到,获得积分10
4分钟前
粗犷的迎松完成签到,获得积分10
4分钟前
发文发布了新的文献求助10
4分钟前
高分求助中
Principles of Economics, 11th Edition 10000
University Physics with Modern Physics, 16th edition 10000
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Development of a Bridge Weigh-In-Motion System: A technology to convert the bridge response to the passage of traffic into data on vehicle configurations, speeds, times of travel and weights 1000
Organic Reactions, Volume 116 1000
Current concepts in cutaneous toxicity : proceedings of the Fourth Conference on Cutaneous Toxicity, Washington, D.C., May 9-11, 1979 1000
ズームレンズの光学設計に関する研究 800
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7274736
求助须知:如何正确求助?哪些是违规求助? 8895977
关于积分的说明 18807633
捐赠科研通 6948120
什么是DOI,文献DOI怎么找? 3205725
关于科研通互助平台的介绍 2377246
邀请新用户注册赠送积分活动 2180546