沙盒(软件开发)
理想(伦理)
虚拟世界
计算机科学
多媒体
数学教育
政治学
心理学
图书馆学
人机交互
法学
出处
期刊:Advances in educational technologies and instructional design book series
日期:2016-01-01
卷期号:: 121-144
被引量:1
标识
DOI:10.4018/978-1-4666-9837-6.ch006
摘要
This chapter is a go-to guide for education professionals (primarily in the undergraduate and graduate college-level degree programs) for understanding and designing Economics classes in World of Warcraft. The premier MMORPG of the Western world, World of Warcraft boasts a number of features that makes it an ideal sandbox for economic education. It was deliberately designed to represent a large number of important real-world institutions like trade, production, cooperation, thus it can become a platform for learning about them. Moreover, since students encounter these institutions in a vibrant virtual world setting, they not only get to verify the learned materials but can practice their applications in their day-to-day dealings with other World of Warcraft denizens. This will lead to more student engagement, better learning outcomes, a more thorough understanding of both the principles of the theory and their applications, and greatly improved knowledge retention.
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