游戏娱乐
计算机科学
游戏设计
教学设计
数学教育
教育游戏
多媒体
心理学
艺术
视觉艺术
作者
Roslina Ibrahim,Azizah Jaafar
标识
DOI:10.1109/iceei.2009.5254771
摘要
Previous studies have found that educational games (EG) provide immersion, motivation, fun and high level of engagement. Studies also found that EG are able to teach 21 st century skills. Thus, it is worth studying how this form of entertainment can be adapted into our teaching and learning strategies in order to develop our students' motivation and engagement, which is crucial in successful learning. However, designing and development of educational games with authentic learning content while maintaining the fun criteria can be challenging. Hence, a good design methodology and guideline is needed in assisting games development team to design an effective learning game. Our main attention is to produce a framework in educational games design for higher education. This paper analyses and compares a few frameworks available, then suggests a few criteria needed both from game design and pedagogy points of view. Hopefully it will shed some light in educational games design issues for higher education students.
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