计算思维
计算机科学
光学(聚焦)
集合(抽象数据类型)
领域(数学)
课程
答案集编程
数学教育
管理科学
人工智能
教育学
心理学
工程类
程序设计语言
数学
物理
光学
纯数学
作者
Lindsey Ann Gouws,Karen Bradshaw,Peter Wentworth
标识
DOI:10.1145/2462476.2466518
摘要
Computational thinking is gaining recognition as an important skill set for students, both in computer science and other disciplines. Although there has been much focus on this field in recent years, it is rarely taught as a formal course within the curriculum, and there is little consensus on what exactly computational thinking entails and how to teach and evaluate it. To address these concerns, we have developed a computational thinking framework to be used as a planning and evaluative tool. Within this framework, we aim to unify the differing opinions about what computational thinking should involve. As a case study, we have applied the framework to Light-Bot, an educational game with a strong focus on programming, and found that the framework provides us with insight into the usefulness of the game to reinforce computer science concepts.
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