计算机科学
初始化
任务(项目管理)
接口(物质)
适应(眼睛)
脑-机接口
人机交互
弹道
用户界面
控制(管理)
肌电图
人工智能
工程类
脑电图
气泡
天文
系统工程
程序设计语言
并行计算
心理学
操作系统
最大气泡压力法
物理
光学
精神科
作者
Maneeshika M. Madduri,Momona Yamagami,Augusto X.T. Millevolte,Si Jia Li,Sasha N. Burckhardt,Samuel A. Burden,Amy L. Orsborn
标识
DOI:10.1016/j.ifacol.2023.01.109
摘要
Neural interfaces provide novel opportunities for augmenting human capabilities in domains like human-machine interaction, brain-computer interfaces, and rehabilitation. However, the performance of these interfaces varies significantly across users. Decoders that adapt to individual users have the potential to reduce variability and improve performance but introduce a “two-learner” problem as the user simultaneously adapts to the changing decoder. We propose and experimentally test a game-theoretic framework to optimize closed-loop performance of a myoelectric interface for continuous control (based on surface electromyography, sEMG) through co-adaptation of the user and decoder. Human subjects learned to use our interface to perform a two-dimensional trajectory-tracking task. Closed-loop performance was affected by decoder learning rate but not by initialization or decoder cost weights. Our study indicates the potential for co-adaptation in humans and machines to optimize the performance of neural interfaces.
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