修辞
讲故事
概念设计
产品设计
人机交互
计算机科学
过程(计算)
产品(数学)
虚拟现实
设计过程
用户体验设计
多媒体
工程类
艺术
在制品
叙述的
语言学
数学
哲学
运营管理
文学类
几何学
操作系统
作者
Qing Gong,Zihao Wang,Y.M. Chen,Ning Zou
标识
DOI:10.1080/14606925.2024.2360303
摘要
This paper explores how prop-based virtual reality storytelling (VR&P-ST) can enhance user-centred product conceptual design (UCPCD) by the perspective of 'computing with things'. The study introduces the concept of 'rhetoric' and the framework of 'epistemic objects' to explore the value of VR&P-ST. The study provides VR&P-ST experience for designers through VR passive haptics and proposes ten hypotheses. Through data analysis, nine hypotheses were accepted, and one hypothesis was rejected. This study provides a new solution in the field of empathic methods of UCPCD. Additionally, this study verifies that VR&P-ST can improve the fidelity and historical perception of conceptual design objects and neutralize ambiguity as the 'rhetoric'. These three characteristics make VR&P-ST have a positive impact on the designer's engagement, which in turn improves the designer's evaluation and experience of the design process to a certain extent, but it still has limitations.
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