电子游戏
自信
心理学
计算机科学
认识论
多媒体
哲学
社会心理学
作者
Zack Carpenter,David DeLiema
标识
DOI:10.1016/j.compedu.2024.105042
摘要
• The multimodal methodology bridges talk, action, analytics, and eye gaze. • Problem solving actions are outwardly laminated with players' (un)certainty. • Being stuck and not knowing what to do relates to low self-confidence in a video game. • Experiencing high self-confidence is more related to certain problem-solving actions. • Self-confidence emerges as a dynamic interaction between the player and the game.
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