复制因子方程
进化博弈论
数理经济学
正常形式游戏
博弈论
进化稳定策略
随机博弈
对称对策
重复博弈
人口
均衡选择
理论(学习稳定性)
进化动力学
最佳反应
包容性健身
数学
计算机科学
进化生物学
生物
机器学习
人口学
社会学
出处
期刊:Wiley Encyclopedia of Operations Research and Management Science
日期:2011-01-01
被引量:1
标识
DOI:10.1002/9780470400531.eorms0309
摘要
Abstract Evolutionary game theory is used to predict the behavior of individuals in populations (either of humans or other species) without relying on a detailed description of how these behaviors evolve over time (e.g., the replicator equation or the best response dynamics). For instance, if these behaviors correspond to a population state that satisfies the static payoff‐comparison conditions of an evolutionarily stable strategy (ESS), then there is typically dynamic (i.e., evolutionary) stability at this state. We begin with a thorough summary of the evolutionary game theory perspective, when there is a finite set of (pure) strategies, for a symmetric two‐player game in either normal or extensive form. The article then briefly discusses generalizations of evolutionary game theory, ESS, and evolutionary stability to several other classes of games. These include symmetric population games where payoffs to pure strategies are nonlinear functions of the current population state as well as asymmetric games where players are assigned different roles (e.g., two‐role bimatrix games). Although terminology borrowed from evolutionary game theory applied to behaviors of individuals in biological species is used throughout, the concepts introduced are equally relevant in games modeling human behavior.
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