接见者模式
增强现实
可穿戴计算机
主题分析
可穿戴技术
文化遗产
旅游
多媒体
计算机科学
心理学
人机交互
社会学
定性研究
地理
嵌入式系统
社会科学
考古
程序设计语言
作者
M. Claudia tom Dieck,Timothy Jung,Dario tom Dieck
标识
DOI:10.1080/13683500.2016.1224818
摘要
The potential of Information and Communication Technology-enhanced visitor learning experience is increasing with the advancement of new and emerging technologies in art gallery settings. However, studies on the visitor learning experience using wearable devices, and in particular, those investigating the effects of wearable augmented reality on the learning experience within cultural heritage tourism attractions are limited. Using the generic learning outcomes framework, this study aims to assess how the wearable augmented reality application enhances visitor's learning experiences. Forty-four volunteers who were visiting an art gallery were divided into two groups, an experimental group and a control group. Following their visit to the gallery, the volunteers, who had and had not used wearable computing equipment, were interviewed, and the data were analysed using thematic analysis. Findings revealed that the wearable augmented reality application helps visitors to see connections between paintings and personalize their learning experience. However, there are some drawbacks such as lack of visitor–visitor engagement and the social acceptability.
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