强化学习
控制理论(社会学)
稳健性(进化)
固定翼
飞行模拟器
计算机科学
忠诚
人工智能
控制器(灌溉)
非线性系统
控制工程
工程类
模拟
翼
航空航天工程
控制(管理)
电信
农学
生物化学
化学
物理
量子力学
生物
基因
作者
Agostino De Marco,Paolo Maria D’Onza,Sabato Manfredi
标识
DOI:10.1007/s11071-023-08725-y
摘要
Abstract This research introduces a flight controller for a high-performance aircraft, able to follow randomly generated sequences of waypoints, at varying altitudes, in various types of scenarios. The study assumes a publicly available six-degree-of-freedom (6-DoF) rigid aeroplane flight dynamics model of a military fighter jet. Consolidated results in artificial intelligence and deep reinforcement learning (DRL) research are used to demonstrate the capability to make certain manoeuvres AI-based fully automatic for a high-fidelity nonlinear model of a fixed-wing aircraft. This work investigates the use of a deep deterministic policy gradient (DDPG) controller agent, based on the successful applications of the same approach to other domains. In the particular application to flight control presented here, the effort has been focused on the design of a suitable reward function used to train the agent to achieve some given navigation tasks. The trained controller is successful on highly coupled manoeuvres, including rapid sequences of turns, at both low and high flight Mach numbers, in simulations reproducing a prey–chaser dogfight scenario. Robustness to sensor noise, atmospheric disturbances, different initial flight conditions and varying reference signal shapes is also demonstrated.
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