计算机科学
路径(计算)
运动规划
采样(信号处理)
多面体
凸多面体
空格(标点符号)
自由空间
正多边形
碰撞
数学优化
算法
人工智能
凸优化
计算机视觉
凸集
数学
几何学
机器人
计算机安全
物理
滤波器(信号处理)
操作系统
光学
程序设计语言
作者
Naoki Hiraoka,H. Ishida,Takuma Hiraoka,Kunio Kojima,Kei Okada,Masayuki Inaba
标识
DOI:10.1142/s0219843624500051
摘要
In this paper, we propose a computationally fast method of sampling-based global path planning for humanoids under Manifold Constraints such as closed kinematic chains and Volume-Reducing Constraints such as collision avoidance. In multi-contact and whole-body manipulation of humanoids, narrow collision-free space causes path planning to take a long computation time (narrow corridor problem). In previous research of constrained planning, Manifold Constraints are locally approximated by tangent plane, and steering motions along Manifold Constraints are found efficiently by projection or continuation methods. In this paper, we applied constrained planning algorithms to collision avoidance. Since tangent plane cannot approximate Volume-Reducing Constraints, we adopted convex polytope instead of tangent plane. Both Manifold Constraints and Volume-Reducing Constraints are locally approximated by convex polytope with linear equality and inequality constraints, and steering motions inside the convex polytope are found efficiently by the SQP-based prioritized inverse kinematics. We developed CP-KPIECE (Convex Polytope approximation-based KPIECE) with this approach. Benchmarks using the humanoid JAXON proved the effectiveness of our approach for fast path planning in narrow collision-free space of humanoids.
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