使用与满足理论
满足
连续性
互动性
心理学
感知
游戏娱乐
独创性
价值(数学)
广告
营销
社会心理学
计算机科学
多媒体
业务
万维网
创造力
社会化媒体
视觉艺术
神经科学
艺术
机器学习
作者
Chin‐Lung Hsu,Judy Chuan‐Chuan Lin
出处
期刊:Library Hi Tech
[Emerald (MCB UP)]
日期:2021-05-29
卷期号:41 (3): 729-748
被引量:41
标识
DOI:10.1108/lht-02-2021-0069
摘要
Purpose This study combines uses and gratifications theory and flow theory to create an integrated model that predicts continuance intention to use and satisfaction with livestreaming services. Design/methodology/approach The proposed model was empirically evaluated using survey data collected from 304 users about their perceptions of livestream services. Findings The results indicate that gratifications such as entertainment, informativeness and sociability were all positively related to satisfaction. The authors find that flow mediates the impact of interactivity and telepresence on satisfaction. Notably, sociability gratification and satisfaction had a significant impact on a user's intention to continue to use livestreaming services and accounted for 77% of the variance. Originality/value The study adds to the body of knowledge by demonstrating the uses and gratifications theory and flow theory in live stream services. In addition, the findings may provide useful insights for live stream services streamers and marketers.
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