动作(物理)
游戏中的回合、回合和计时系统
计算机科学
博弈机制
多媒体
人机交互
电子游戏设计
物理
量子力学
作者
Luke C. Jackson,Joanne O’Mara,Julianne Moss,Alun C Jackson
标识
DOI:10.1016/j.compedu.2022.104500
摘要
• Five narrative-driven digital educational games were selected for analysis, and their writers interviewed. • Games and writer interviews were analysed using the Games as Action, Games as Text framework. • The framework was operationalized through the development of 120 guide questions. • These games were found to use a complex combination of elements found both inside and outside of the games themselves. • Findings support use of the framework for narrative-driven digital educational game analysis.
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