The impact of peer review on creative self-efficacy and learning performance in Web 2.0 learning activities

创造力 正式学习 Web 2.0版 互联网 课程 万维网 学习型社区 教育技术 教育学 计算机科学 心理学 数学教育 社会学 社会心理学
作者
Chen Chung Liu,Kuan Hsien Lu,Leon Yufeng Wu,Chin‐Chung Tsai
摘要

Introduction Creativity is considered as one of the core competences in contemporary education (U.S. Department of Education, 2010). Learning to be creative is thus infused into formal educational contexts to foster the of students to address this requirement. It is considered important to develop effective practices and pedagogies for encouraging and enhancing students' in schools (Lassig, 2009). Recently, more and more Web 2.0 technologies, referred to as Internet-based applications, have been developed to empower users to and collaborate with each other as creators of user-generated content in an online community (O'Reilly, 2005). Web 2.0 technologies, such as blogs, wikis and social networking platforms, have been increasingly applied to promote open and creative learning experiences in various educational settings. For instance, the studies by Aragon, Poon, Monroy-Hernandez and Aragon (2009) and Liu, Liu, Chen, Lin and Chen (2011b) have demonstrated the effects of such Web 2.0 platforms on augmenting creative activities, as they can afford a platform for students to create and share their creative works. Therefore, it is believed that the Web 2.0 technologies can enhance learner participation and in educational settings (Greenhow, Robelia. & Hughes, 2009; McLoughlin & Lee, 2010; Ravenscroft, 2009). However, many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning that takes place in schools (Bennett, Bishop, Dalgarno, Waycott, & Kennedy, 2012; Mao, 2014). Formal education is restricted by the pre-defined curriculum in which students have to attain certain knowledge (Jimoyiannis, Tsiotakis, Roussinos, & Siorenta, 2013). However, the acquisition of the knowledge and assessment required in formal education may restrict the creative process. On the one hand, although the open and creative features of Web 2.0 learning activities may support active learning, previous studies have found that students' work in such activities may be perfunctory and may lack critical construction of knowledge (Tess, 2013). On the other hand, the assessment of students' performance, which is often conducted within a certain framework, may also be inconsistent with and interfere with the open and creative features of Web 2.0 learning activities (Hemmi, Bayne, & Land, 2009). Such assessment may also impact significantly students' motivation to participate in Web 2.0 learning activities. It is widely believed that a critical pathway for developing students' is to model creative practices for students (Sternberg & Williams, 1996). This study thus attempted to propose an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity. This approach is mainly based on Csikzentmihalyi's system model of (1999) which asserts that creativity is a process that can be observed only at the intersection where individuals, domains, and field interact (Csikzentmihalyi, 1999, p. 314). From Csikzentmihalyi's perspective, individuals create new elements while knowing and operating old elements in a domain. However, not all elements are accepted as new elements; rather, new elements are sanctioned by some group entitled to make decisions as to what should or should not be included in the domain (Csikzentmihalyi, 1999, p. 315). On the one hand, these groups, i.e. the field, determine the value and originality of the new elements. On the other hand, individuals receive critical feedback to improve the elements they have created. From the perspective of Csikzentmihalyi's system model, the review process is a central component of the creative practice that students need to experience in order to understand the creative process. This study thus proposes integrating peer review activities with Web 2. …

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
tlll完成签到,获得积分10
刚刚
CiCi完成签到,获得积分10
刚刚
阔达的沛文完成签到,获得积分10
刚刚
1秒前
Nidhogg发布了新的文献求助10
2秒前
2秒前
3秒前
懒大王完成签到 ,获得积分10
3秒前
3秒前
4秒前
标致幼菱发布了新的文献求助10
4秒前
王呵呵完成签到,获得积分20
4秒前
Tate完成签到,获得积分20
4秒前
正直的山灵完成签到,获得积分10
5秒前
老橡树发布了新的文献求助10
6秒前
6秒前
7秒前
张豪祥完成签到,获得积分10
7秒前
windcreator完成签到,获得积分10
7秒前
科研通AI6.3应助lakeisha采纳,获得10
8秒前
张张发布了新的文献求助10
9秒前
张豪祥发布了新的文献求助10
10秒前
Una发布了新的文献求助20
10秒前
10秒前
10秒前
10秒前
11秒前
敕勒川完成签到 ,获得积分10
12秒前
zhou发布了新的文献求助10
12秒前
13秒前
painx完成签到,获得积分10
13秒前
含糊的幻丝完成签到 ,获得积分10
13秒前
爱笑的小羽毛完成签到,获得积分10
14秒前
14秒前
雅2018发布了新的文献求助10
14秒前
DMSO发布了新的文献求助10
14秒前
唠叨的电脑关注了科研通微信公众号
16秒前
科研通AI6.4应助蔷薇采纳,获得10
17秒前
WIND-CUTTER完成签到,获得积分10
17秒前
Ava应助羽纱珏采纳,获得10
17秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
APA handbook of comparative psychology: Basic concepts, methods, neural substrate, and behavior 1000
Child and Adolescent Mental Health 600
Matrix Methods in Data Mining and Pattern Recognition Second Edition 510
The fast track to determining transfer functions of linear circuits: The student guide 500
Römisch-Germanische Forschungen 500
Electric machines: theory, operating applications, and controls 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7600327
求助须知:如何正确求助?哪些是违规求助? 9176459
关于积分的说明 19648970
捐赠科研通 7176319
什么是DOI,文献DOI怎么找? 3268659
关于科研通互助平台的介绍 2433042
邀请新用户注册赠送积分活动 2262215