亲爱的研友该休息了!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!身体可是革命的本钱,早点休息,好梦!

The impact of peer review on creative self-efficacy and learning performance in Web 2.0 learning activities

创造力 正式学习 Web 2.0版 互联网 课程 万维网 学习型社区 教育技术 教育学 计算机科学 心理学 数学教育 社会学 社会心理学
作者
Chen Chung Liu,Kuan Hsien Lu,Leon Yufeng Wu,Chin‐Chung Tsai
摘要

Introduction Creativity is considered as one of the core competences in contemporary education (U.S. Department of Education, 2010). Learning to be creative is thus infused into formal educational contexts to foster the of students to address this requirement. It is considered important to develop effective practices and pedagogies for encouraging and enhancing students' in schools (Lassig, 2009). Recently, more and more Web 2.0 technologies, referred to as Internet-based applications, have been developed to empower users to and collaborate with each other as creators of user-generated content in an online community (O'Reilly, 2005). Web 2.0 technologies, such as blogs, wikis and social networking platforms, have been increasingly applied to promote open and creative learning experiences in various educational settings. For instance, the studies by Aragon, Poon, Monroy-Hernandez and Aragon (2009) and Liu, Liu, Chen, Lin and Chen (2011b) have demonstrated the effects of such Web 2.0 platforms on augmenting creative activities, as they can afford a platform for students to create and share their creative works. Therefore, it is believed that the Web 2.0 technologies can enhance learner participation and in educational settings (Greenhow, Robelia. & Hughes, 2009; McLoughlin & Lee, 2010; Ravenscroft, 2009). However, many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning that takes place in schools (Bennett, Bishop, Dalgarno, Waycott, & Kennedy, 2012; Mao, 2014). Formal education is restricted by the pre-defined curriculum in which students have to attain certain knowledge (Jimoyiannis, Tsiotakis, Roussinos, & Siorenta, 2013). However, the acquisition of the knowledge and assessment required in formal education may restrict the creative process. On the one hand, although the open and creative features of Web 2.0 learning activities may support active learning, previous studies have found that students' work in such activities may be perfunctory and may lack critical construction of knowledge (Tess, 2013). On the other hand, the assessment of students' performance, which is often conducted within a certain framework, may also be inconsistent with and interfere with the open and creative features of Web 2.0 learning activities (Hemmi, Bayne, & Land, 2009). Such assessment may also impact significantly students' motivation to participate in Web 2.0 learning activities. It is widely believed that a critical pathway for developing students' is to model creative practices for students (Sternberg & Williams, 1996). This study thus attempted to propose an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity. This approach is mainly based on Csikzentmihalyi's system model of (1999) which asserts that creativity is a process that can be observed only at the intersection where individuals, domains, and field interact (Csikzentmihalyi, 1999, p. 314). From Csikzentmihalyi's perspective, individuals create new elements while knowing and operating old elements in a domain. However, not all elements are accepted as new elements; rather, new elements are sanctioned by some group entitled to make decisions as to what should or should not be included in the domain (Csikzentmihalyi, 1999, p. 315). On the one hand, these groups, i.e. the field, determine the value and originality of the new elements. On the other hand, individuals receive critical feedback to improve the elements they have created. From the perspective of Csikzentmihalyi's system model, the review process is a central component of the creative practice that students need to experience in order to understand the creative process. This study thus proposes integrating peer review activities with Web 2. …

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
2秒前
维修师傅完成签到,获得积分10
6秒前
JasperChan发布了新的文献求助10
6秒前
zhang完成签到 ,获得积分10
7秒前
啥也不太会完成签到 ,获得积分20
9秒前
9秒前
无花果应助JasperChan采纳,获得10
14秒前
可乐完成签到,获得积分10
15秒前
17秒前
19秒前
19秒前
22秒前
舒适十八完成签到 ,获得积分10
25秒前
闫霄溯发布了新的文献求助10
25秒前
安然发布了新的文献求助10
26秒前
呵呵啊哈完成签到,获得积分10
27秒前
王科发布了新的文献求助10
27秒前
30秒前
30秒前
31秒前
徐志豪完成签到,获得积分10
32秒前
科研通AI6.2应助王科采纳,获得30
34秒前
vc发布了新的文献求助30
35秒前
35秒前
华仔应助Nature采纳,获得10
39秒前
没假期完成签到 ,获得积分10
43秒前
hui完成签到 ,获得积分10
46秒前
OvO_OwO完成签到 ,获得积分10
47秒前
1分钟前
香蕉觅云应助科研通管家采纳,获得10
1分钟前
柒年啵啵完成签到 ,获得积分10
1分钟前
1分钟前
忧伤的冷荷完成签到 ,获得积分10
1分钟前
1分钟前
unor发布了新的文献求助10
1分钟前
yeweijia完成签到,获得积分10
1分钟前
1分钟前
小神仙完成签到 ,获得积分10
1分钟前
大唐可乐完成签到,获得积分10
1分钟前
1分钟前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Les Mantodea de Guyane: Insecta, Polyneoptera [The Mantids of French Guiana] 2500
Rocket Propulsion Elements, 10th Edition 800
悉尼大学博士学位论文,题目:Modelling and testing of one-sided stitched laminated composites. 作者:Kristopher P. Plain 700
Matrix Methods in Data Mining and Pattern Recognition Second Edition 610
Curating Socialism: A Handbook of International Art Exhibitions 1947-1989 530
Soil mites of the family Rhagidiidae (Actinedida: Eupodoidea). Morphology, Systematics, Ecology 520
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7464616
求助须知:如何正确求助?哪些是违规求助? 9060147
关于积分的说明 19314855
捐赠科研通 7086510
什么是DOI,文献DOI怎么找? 3244480
关于科研通互助平台的介绍 2412673
邀请新用户注册赠送积分活动 2229337