已入深夜,您辛苦了!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!祝你早点完成任务,早点休息,好梦!

The impact of peer review on creative self-efficacy and learning performance in Web 2.0 learning activities

创造力 正式学习 Web 2.0版 互联网 课程 万维网 学习型社区 教育技术 教育学 计算机科学 心理学 数学教育 社会学 社会心理学
作者
Chen Chung Liu,Kuan Hsien Lu,Leon Yufeng Wu,Chin‐Chung Tsai
摘要

Introduction Creativity is considered as one of the core competences in contemporary education (U.S. Department of Education, 2010). Learning to be creative is thus infused into formal educational contexts to foster the of students to address this requirement. It is considered important to develop effective practices and pedagogies for encouraging and enhancing students' in schools (Lassig, 2009). Recently, more and more Web 2.0 technologies, referred to as Internet-based applications, have been developed to empower users to and collaborate with each other as creators of user-generated content in an online community (O'Reilly, 2005). Web 2.0 technologies, such as blogs, wikis and social networking platforms, have been increasingly applied to promote open and creative learning experiences in various educational settings. For instance, the studies by Aragon, Poon, Monroy-Hernandez and Aragon (2009) and Liu, Liu, Chen, Lin and Chen (2011b) have demonstrated the effects of such Web 2.0 platforms on augmenting creative activities, as they can afford a platform for students to create and share their creative works. Therefore, it is believed that the Web 2.0 technologies can enhance learner participation and in educational settings (Greenhow, Robelia. & Hughes, 2009; McLoughlin & Lee, 2010; Ravenscroft, 2009). However, many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning that takes place in schools (Bennett, Bishop, Dalgarno, Waycott, & Kennedy, 2012; Mao, 2014). Formal education is restricted by the pre-defined curriculum in which students have to attain certain knowledge (Jimoyiannis, Tsiotakis, Roussinos, & Siorenta, 2013). However, the acquisition of the knowledge and assessment required in formal education may restrict the creative process. On the one hand, although the open and creative features of Web 2.0 learning activities may support active learning, previous studies have found that students' work in such activities may be perfunctory and may lack critical construction of knowledge (Tess, 2013). On the other hand, the assessment of students' performance, which is often conducted within a certain framework, may also be inconsistent with and interfere with the open and creative features of Web 2.0 learning activities (Hemmi, Bayne, & Land, 2009). Such assessment may also impact significantly students' motivation to participate in Web 2.0 learning activities. It is widely believed that a critical pathway for developing students' is to model creative practices for students (Sternberg & Williams, 1996). This study thus attempted to propose an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity. This approach is mainly based on Csikzentmihalyi's system model of (1999) which asserts that creativity is a process that can be observed only at the intersection where individuals, domains, and field interact (Csikzentmihalyi, 1999, p. 314). From Csikzentmihalyi's perspective, individuals create new elements while knowing and operating old elements in a domain. However, not all elements are accepted as new elements; rather, new elements are sanctioned by some group entitled to make decisions as to what should or should not be included in the domain (Csikzentmihalyi, 1999, p. 315). On the one hand, these groups, i.e. the field, determine the value and originality of the new elements. On the other hand, individuals receive critical feedback to improve the elements they have created. From the perspective of Csikzentmihalyi's system model, the review process is a central component of the creative practice that students need to experience in order to understand the creative process. This study thus proposes integrating peer review activities with Web 2. …

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
xiaohe完成签到,获得积分10
1秒前
orixero应助YH采纳,获得10
3秒前
3秒前
kangk完成签到 ,获得积分10
4秒前
星辰大海应助简单的冬灵采纳,获得30
5秒前
虚幻初之发布了新的文献求助10
5秒前
6秒前
九号不会弹琴完成签到,获得积分20
7秒前
7秒前
8秒前
慢慢完成签到,获得积分10
10秒前
独特的初彤完成签到 ,获得积分10
10秒前
周千千完成签到 ,获得积分10
12秒前
斯文败类应助研友_LXOWx8采纳,获得10
12秒前
ndrise完成签到,获得积分10
12秒前
冷傲曼冬完成签到 ,获得积分10
12秒前
1820发布了新的文献求助10
13秒前
14秒前
自觉的云朵完成签到,获得积分10
15秒前
华仔应助youliang采纳,获得30
15秒前
ding应助科研通管家采纳,获得10
17秒前
脑洞疼应助科研通管家采纳,获得10
17秒前
小二郎应助科研通管家采纳,获得10
17秒前
华仔应助科研通管家采纳,获得10
17秒前
核桃应助科研通管家采纳,获得10
17秒前
小不点应助科研通管家采纳,获得10
17秒前
核桃应助科研通管家采纳,获得10
17秒前
17秒前
17秒前
无花果应助科研通管家采纳,获得10
17秒前
天天快乐应助科研通管家采纳,获得10
18秒前
18秒前
BowieHuang应助科研通管家采纳,获得10
18秒前
18秒前
18秒前
18秒前
干净的琦应助科研通管家采纳,获得10
18秒前
华仔应助科研通管家采纳,获得10
18秒前
NexusExplorer应助科研通管家采纳,获得10
18秒前
zgxyws发布了新的文献求助10
19秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Handbook of pharmaceutical excipients, Ninth edition 5000
Aerospace Standards Index - 2026 ASIN2026 3000
Relation between chemical structure and local anesthetic action: tertiary alkylamine derivatives of diphenylhydantoin 1000
Signals, Systems, and Signal Processing 610
Discrete-Time Signals and Systems 610
Principles of town planning : translating concepts to applications 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 纳米技术 有机化学 物理 生物化学 化学工程 计算机科学 复合材料 内科学 催化作用 光电子学 物理化学 电极 冶金 遗传学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 6065515
求助须知:如何正确求助?哪些是违规求助? 7897800
关于积分的说明 16321645
捐赠科研通 5208002
什么是DOI,文献DOI怎么找? 2786195
邀请新用户注册赠送积分活动 1768889
关于科研通互助平台的介绍 1647755