The impact of peer review on creative self-efficacy and learning performance in Web 2.0 learning activities

创造力 正式学习 Web 2.0版 互联网 课程 万维网 学习型社区 教育技术 教育学 计算机科学 心理学 数学教育 社会学 社会心理学
作者
Chen Chung Liu,Kuan Hsien Lu,Leon Yufeng Wu,Chin‐Chung Tsai
摘要

Introduction Creativity is considered as one of the core competences in contemporary education (U.S. Department of Education, 2010). Learning to be creative is thus infused into formal educational contexts to foster the of students to address this requirement. It is considered important to develop effective practices and pedagogies for encouraging and enhancing students' in schools (Lassig, 2009). Recently, more and more Web 2.0 technologies, referred to as Internet-based applications, have been developed to empower users to and collaborate with each other as creators of user-generated content in an online community (O'Reilly, 2005). Web 2.0 technologies, such as blogs, wikis and social networking platforms, have been increasingly applied to promote open and creative learning experiences in various educational settings. For instance, the studies by Aragon, Poon, Monroy-Hernandez and Aragon (2009) and Liu, Liu, Chen, Lin and Chen (2011b) have demonstrated the effects of such Web 2.0 platforms on augmenting creative activities, as they can afford a platform for students to create and share their creative works. Therefore, it is believed that the Web 2.0 technologies can enhance learner participation and in educational settings (Greenhow, Robelia. & Hughes, 2009; McLoughlin & Lee, 2010; Ravenscroft, 2009). However, many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning that takes place in schools (Bennett, Bishop, Dalgarno, Waycott, & Kennedy, 2012; Mao, 2014). Formal education is restricted by the pre-defined curriculum in which students have to attain certain knowledge (Jimoyiannis, Tsiotakis, Roussinos, & Siorenta, 2013). However, the acquisition of the knowledge and assessment required in formal education may restrict the creative process. On the one hand, although the open and creative features of Web 2.0 learning activities may support active learning, previous studies have found that students' work in such activities may be perfunctory and may lack critical construction of knowledge (Tess, 2013). On the other hand, the assessment of students' performance, which is often conducted within a certain framework, may also be inconsistent with and interfere with the open and creative features of Web 2.0 learning activities (Hemmi, Bayne, & Land, 2009). Such assessment may also impact significantly students' motivation to participate in Web 2.0 learning activities. It is widely believed that a critical pathway for developing students' is to model creative practices for students (Sternberg & Williams, 1996). This study thus attempted to propose an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity. This approach is mainly based on Csikzentmihalyi's system model of (1999) which asserts that creativity is a process that can be observed only at the intersection where individuals, domains, and field interact (Csikzentmihalyi, 1999, p. 314). From Csikzentmihalyi's perspective, individuals create new elements while knowing and operating old elements in a domain. However, not all elements are accepted as new elements; rather, new elements are sanctioned by some group entitled to make decisions as to what should or should not be included in the domain (Csikzentmihalyi, 1999, p. 315). On the one hand, these groups, i.e. the field, determine the value and originality of the new elements. On the other hand, individuals receive critical feedback to improve the elements they have created. From the perspective of Csikzentmihalyi's system model, the review process is a central component of the creative practice that students need to experience in order to understand the creative process. This study thus proposes integrating peer review activities with Web 2. …

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
安康完成签到,获得积分10
1秒前
CrsCrsCrs完成签到,获得积分10
2秒前
Wolfe完成签到,获得积分10
14秒前
可可应助淘宝叮咚采纳,获得10
14秒前
子衿完成签到,获得积分10
18秒前
LUCKY完成签到 ,获得积分10
18秒前
jrzsy完成签到,获得积分10
19秒前
huahua完成签到 ,获得积分10
20秒前
漫天飞雪_寒江孤影完成签到 ,获得积分10
22秒前
淘宝叮咚完成签到,获得积分10
24秒前
看文献完成签到,获得积分10
24秒前
一一一完成签到 ,获得积分10
29秒前
che完成签到 ,获得积分10
35秒前
拾壹完成签到,获得积分10
39秒前
chenying完成签到 ,获得积分0
42秒前
Sofia完成签到 ,获得积分0
43秒前
yiyixt完成签到 ,获得积分10
52秒前
黄梓同完成签到 ,获得积分10
52秒前
现代凝安发布了新的文献求助10
52秒前
jixiekaifa完成签到 ,获得积分10
58秒前
无奈的书琴完成签到 ,获得积分10
1分钟前
ABJ完成签到 ,获得积分10
1分钟前
fengqiwu完成签到,获得积分10
1分钟前
圆红完成签到 ,获得积分10
1分钟前
1分钟前
Double_N完成签到,获得积分10
1分钟前
诺亚方舟哇哈哈完成签到 ,获得积分0
1分钟前
Novice6354完成签到 ,获得积分10
1分钟前
1分钟前
YMX0310完成签到,获得积分10
1分钟前
李胖完成签到 ,获得积分10
1分钟前
1分钟前
如意2023完成签到 ,获得积分10
1分钟前
阿不卡巴发布了新的文献求助10
1分钟前
1分钟前
情怀应助科研通管家采纳,获得10
1分钟前
1分钟前
Belikov应助科研通管家采纳,获得30
1分钟前
1分钟前
1分钟前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Developing Genetic Editing Tools for Lysobacter 2000
卤化钙钛矿人工突触的研究 2000
Моделирование процессов самоорганизации в кристаллообразующих системах 1000
History of U.S. Space Surveillance and Satellite Cataloging 1000
Malcolm Fraser : a biography 700
Signals, Systems, and Signal Processing 610
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 物理 内科学 复合材料 催化作用 物理化学 光电子学 电极 细胞生物学 基因 无机化学
热门帖子
关注 科研通微信公众号,转发送积分 6515710
求助须知:如何正确求助?哪些是违规求助? 8308720
关于积分的说明 17757529
捐赠科研通 5617661
什么是DOI,文献DOI怎么找? 2925117
邀请新用户注册赠送积分活动 1902093
关于科研通互助平台的介绍 1763452