全息术
光学
扩散器(光学)
计算机科学
瓦片
相(物质)
迭代法
菲涅耳数
菲涅耳衍射
计算全息
平面(几何)
全息显示器
算法
衍射
材料科学
物理
数学
几何学
复合材料
量子力学
光源
作者
Alejandro Velez-Zea,Roberto Torroba
出处
期刊:Applied Optics
[The Optical Society]
日期:2019-11-08
卷期号:58 (32): 9013-9013
被引量:23
摘要
In this work, we introduce a technique for fast, high-quality, non-iterative generation of phase-only holograms from both 2D and 3D scenes. In this technique, we generate an optimized random phase tile which behaves like a small diffuser, spreading the amplitude of a section of the scene throughout the hologram plane. Each section of the scene is multiplied by this tile and then propagated to the hologram plane by means of the Fresnel transform. The contribution from each tile is added, resulting in a phase-only hologram of the scene. The optimized random phase tiles can be generated for any distance between the hologram plane and the object using an iterative Fresnel algorithm. Afterwards, this tile can be used to generate holograms from any number of objects without the need for further iterative algorithms. These holograms present increased quality after reconstruction compared to similar non-iterative hologram generation techniques. Both numerical and optical experiments are carried out, demonstrating the effectiveness of our proposal.
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