分散注意力
任务(项目管理)
人机交互
汽车工业
计算机科学
驾驶模拟器
接口(物质)
模拟
工程类
心理学
认知心理学
最大气泡压力法
航空航天工程
气泡
并行计算
系统工程
作者
Hilkka Grahn,Tuomo Kujala
标识
DOI:10.1016/j.ijhcs.2020.102467
摘要
ABSTRACT Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminishing impact on both visual demand and visual distraction potential of the secondary task. Larger relative impact was discovered concerning user interface design: an automotive-targeted application decreased the visual demand and visual distraction potential of the in-car tasks compared to the use of regular smartphone applications. Also, impact of subtask boundaries was discovered: increase in the preferred number of visual or visual-manual interaction steps during a single in-car glance (e.g., pressing one button vs. typing one word) increased the duration of the in-car glance and its visual distraction potential. The findings also emphasize that even if increasing visual demand of a task – as measured by in-car glance duration or number of glances – may increase its visual distraction potential, these two are not necessarily equal.
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