旁观者效应
可用性
人机交互
计算机科学
虚拟现实
背景(考古学)
心理学
社会心理学
生物
古生物学
作者
Joseph O’Hagan,Julie R. Williamson,Florian Mathis,Mohamed Khamis,Mark McGill
标识
DOI:10.1145/3544548.3581018
摘要
Virtual reality (VR) users are often around bystanders, i.e. people in the real world the VR user may want to interact with. To facilitate bystander-VR user interactions, technology-mediated awareness systems have been introduced to increase a user's awareness of bystanders. However, while prior works have found effective means of facilitating bystander-VR user interactions, it is unclear when and why one awareness system should be used over another. We reviewed, and selected, a breadth of bystander awareness systems from the literature and investigated their usability, and how they could be holistically used together to support varying awareness needs across 14 bystander-VR user interactions. Our results demonstrate VR users do not manage bystander awareness based solely on the usability of awareness systems but rather on the demands of social context weighted against desired immersion in VR (something existing evaluations fail to capture) and show the need for socially intelligent bystander awareness systems.
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