亲爱的研友该休息了!由于当前在线用户较少,发布求助请尽量完整的填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!身体可是革命的本钱,早点休息,好梦!

Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review

心理信息 焦虑 斯科普斯 心理学 心理健康 萧条(经济学) 冒险 优势和劣势 梅德林 应用心理学 临床心理学 心理治疗师 精神科 计算机科学 社会心理学 政治学 经济 法学 宏观经济学 操作系统
作者
Kim Martínez,Isabel Menéndez Menéndez,Andrés Bustillo
出处
期刊:JMIR serious games [JMIR Publications Inc.]
卷期号:9 (4): e30482-e30482 被引量:28
标识
DOI:10.2196/30482
摘要

Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health conditions. However, there has not been an extensive analysis of these games, their tendencies, and capacities.This review aims to gather the most current serious games, published from 2015 to 2020, with a new approach focusing on their applications: awareness, prevention, detection, and therapy. The purpose is also to analyze the implementation, development, and evaluation of these tools to obtain trends, strengths, and weaknesses for future research lines.The identification of the serious games through a literature search was conducted on the databases PubMed, Scopus, Wiley, Taylor and Francis, Springer, PsycINFO, PsycArticles, Web of Science, and Science Direct. The identified records were screened to include only the manuscripts meeting these criteria: a serious game for PC, smartphone, or virtual reality; developed by research teams; targeting only depression or anxiety or both; aiming specifically at children or adolescents.A total of 34 studies have been found that developed serious games for PC, smartphone, and virtual reality devices and tested them in children and adolescents. Most of the games address both conditions and are applied in prevention and therapy. Nevertheless, there is a trend that anxiety is targeted more in childhood and depression targeted more in adolescence. Regarding design, the game genres arcade minigames, adventure worlds, and social simulations are used, in this order. For implementation, these serious games usually require sessions of 1 hour and are most often played using a PC. Moreover, the common evaluation tools are normalized questionnaires that measure acquisition of skills or reduction of symptoms. Most studies collect and compare these data before and after the participants play.The results show that more awareness and detection games are needed, as well as games that mix the awareness, prevention, detection, and therapy applications. In addition, games for depression and anxiety should equally target all age ranges. For future research, the development and evaluation of serious games should be standardized, so the implementation of serious games as tools would advance. The games should always offer support while playing, in addition to collecting data on participant behavior during the game to better analyze their learning. Furthermore, there is an open line regarding the use of virtual reality for these games due to the capabilities offered by this technology.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
所所应助酚酞v采纳,获得10
9秒前
在水一方完成签到 ,获得积分0
45秒前
奔跑的蒲公英完成签到,获得积分10
49秒前
123456完成签到,获得积分0
55秒前
KY Mr.WANG完成签到,获得积分10
1分钟前
吕半鬼完成签到,获得积分10
1分钟前
拜托你清醒一点完成签到 ,获得积分10
1分钟前
1分钟前
阿明发布了新的文献求助10
1分钟前
感动白开水完成签到,获得积分10
2分钟前
无花果应助阿明采纳,获得30
2分钟前
顾矜应助季1采纳,获得10
2分钟前
2分钟前
外向板栗发布了新的文献求助10
2分钟前
2分钟前
季1发布了新的文献求助10
3分钟前
英姑应助季1采纳,获得10
3分钟前
3分钟前
LULU发布了新的文献求助10
3分钟前
3分钟前
Georgechan完成签到,获得积分10
4分钟前
4分钟前
二三发布了新的文献求助10
4分钟前
上官若男应助雪巧采纳,获得10
4分钟前
雪巧完成签到,获得积分10
5分钟前
5分钟前
雪巧发布了新的文献求助10
5分钟前
研友_VZG7GZ应助雪巧采纳,获得10
5分钟前
7分钟前
kalala发布了新的文献求助10
7分钟前
7分钟前
希望天下0贩的0应助kalala采纳,获得10
7分钟前
阿明发布了新的文献求助30
7分钟前
小young完成签到 ,获得积分10
8分钟前
8分钟前
licnyu发布了新的文献求助50
8分钟前
monair完成签到 ,获得积分10
9分钟前
9分钟前
哭泣秋蝶完成签到,获得积分10
9分钟前
哭泣秋蝶发布了新的文献求助10
9分钟前
高分求助中
Sustainability in Tides Chemistry 2000
Bayesian Models of Cognition:Reverse Engineering the Mind 888
Essentials of thematic analysis 700
A Dissection Guide & Atlas to the Rabbit 600
Very-high-order BVD Schemes Using β-variable THINC Method 568
Mantiden: Faszinierende Lauerjäger Faszinierende Lauerjäger 500
PraxisRatgeber: Mantiden: Faszinierende Lauerjäger 500
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 生物化学 物理 内科学 纳米技术 计算机科学 化学工程 复合材料 基因 遗传学 催化作用 物理化学 免疫学 量子力学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 3126107
求助须知:如何正确求助?哪些是违规求助? 2776278
关于积分的说明 7729751
捐赠科研通 2431767
什么是DOI,文献DOI怎么找? 1292236
科研通“疑难数据库(出版商)”最低求助积分说明 622609
版权声明 600392