亲社会行为
诚实
心理学
谦卑
社会心理学
独裁者赛局
混乱
利他主义(生物学)
最后通牒赛局
慷慨
社会偏好
特质
公共物品游戏
社会关系
强互惠
博弈论
公共物品
非合作博弈
经济
程序设计语言
微观经济学
神学
计算机科学
哲学
精神分析
作者
Yngwie Asbjørn Nielsen,Isabel Thielmann,Ingo Zettler,Stefan Pfattheicher
标识
DOI:10.1177/19485506211055622
摘要
Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion? Research showing that trait Honesty-Humility accounts for giving behavior suggests the former, whereas research showing that participants give money to a computer might suggest the latter. In three preregistered, well-powered studies, we examined the relation of Honesty-Humility with behavior in the Dictator Game (Study 1, N = 468) and Public Goods Game (Studies 2 and 3, each N = 313), while participants interacted either with humans (“social game”) or with a computer (“non-social game”). We found that (a) decisions in the non-social game predicted decisions in the social game, supporting the confusion hypothesis; (b) the effect of Honesty-Humility differed within and between games; and (b) participants who gave money to the computer reported acting as if they were playing with humans. Overall, the studies suggest that both prosocial preferences and confusion underlie giving behavior.
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