创造力
任务(项目管理)
多样性(政治)
计算机科学
网络标志
考试(生物学)
多媒体
知识管理
心理学
工程类
社会心理学
社会学
系统工程
古生物学
程序设计语言
生物
人类学
作者
Young Joon Seo,Kun Chang Lee,Seong Wook Chae
出处
期刊:Integrated series on information systems
日期:2013-01-01
卷期号:: 29-46
被引量:1
标识
DOI:10.1007/978-1-4614-5749-7_3
摘要
The capability to produce digital devices and digital creativity has become the core of national industrial competitiveness. In this sense, companies try to enhance their digital creativities to more firmly establish their competitiveness in the marketplace. Examples of success that were realized through good use of digital creativity include the iPhone and iPod by Apple, the Wii by Nintendo, and social networking Web sites such as Cyworld, Facebook, and Twitter. However, no study has focused on identifying the antecedents of digital creativity considering task diversity. The purpose of this research is to longitudinally explore the evolutionary pattern of digital creativity in order to explain how communication effectiveness, task expertise, and the tendencies of digitalists affect digital creativity, with a focus on task diversity. To test the validity of the proposed digital creativity model over time, we adopted multi-agent simulation (MAS) using the NetLogo platform to test the digital creativity model over 48 time lags. The simulation results were examined via ANOVA and were robust and promising.
科研通智能强力驱动
Strongly Powered by AbleSci AI