Price index for computer games: What is hidden from the naked eye?

肉眼 索引(排版) 计算机科学 人机交互 计算机图形学(图像) 数理经济学 经济 数学 万维网 统计 检出限
作者
Mark V. Arslanov,Tatiana Ratnikova
出处
期刊:Èkonomika i matematičeskie metody [Russian Academy of Sciences]
卷期号:60 (3): 82-93
标识
DOI:10.31857/s0424738824030073
摘要

This paper presents a study of the price dynamics of a wide range of video games in the time period from 2008 to 2020. During the research, a necessary database for analysis was created, video game prices were modeled using econometric methods, and price indices were constructed for various game genres: RPG (Role-Playing Game), strategy (Strategy), action (Action), adventure games (Adventure), causal games (Casual), indie games (Indie), simulators (Simulators) etc. Hypothetically, the price range of video games by genre and system requirements were due to the different amount of effort required to create them. During the construction of hedonistic price indices, prices were cleared from the characteristics of the quality of products (computer games). Video game system parameters were used as characteristics. The work also uses various approaches to modify hedonistic indices by considering genre heterogeneity. Thanks to the study, it is possible to track the dynamics of the behavior of the cost of video games over the considered period of time, with the representation of lagging and advancing trends. Genre diversification of the price elasticity of key variables used during the construction of models was provided.

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