挪威语
关系(数据库)
意识形态
媒体研究
电影院
光学(聚焦)
社会学
政治学
历史
视觉艺术
艺术
政治
法学
计算机科学
语言学
数据库
光学
物理
哲学
出处
期刊:Manchester University Press eBooks
[Manchester University Press]
日期:2020-02-05
标识
DOI:10.7765/9781526126443.00015
摘要
This chapter maps and analyses new Gothic media and video games developed in the Nordic region. The chapter first considers what the concepts Gothic and Nordic actually entail when the focus is new media rather than literature or cinema. This is followed by analyses of four of the more important and widely disseminated games and considers the interactive stories that they tell in relation to the Nordic geographical, ideological and cultural landscape. The first two, Finnish Alan Wake (2010) and Swedish Little Nightmares (2017), are well funded and internationally distributed games made for an international audience. The other two, Swedish Year Walk (2013) and Norwegian Through the Woods (2016) are independent games that may look for wide dissemination, but that keep much closer to Nordic themes and settings.
科研通智能强力驱动
Strongly Powered by AbleSci AI