主观视频质量
计算机科学
视频质量
PEVQ公司
公制(单位)
体验质量
质量(理念)
质量评定
多媒体
互联网视频
平均意见得分
互联网
领域(数学)
数据挖掘
服务质量
计算机网络
万维网
认识论
哲学
数学
经济
纯数学
运营管理
作者
Nabajeet Barman,Steven Schmidt,Saman Zadtootaghaj,Maria G. Martini,Sebastian Möller
标识
DOI:10.1145/3210424.3210434
摘要
Video Quality assessment is imperative to estimate and hence manage the Quality of Experience (QoE) in video streaming applications to the end-user. Recent years have seen a tremendous advancement in the field of objective video quality assessment (VQA) metrics, with the development of models that can predict the quality of the videos streamed over the Internet. However, no work so far has attempted to study the performance of such quality assessment metrics on gaming videos, which are artificial and synthetic and have different streaming requirements than traditionally streamed videos. Towards this end, we present in this paper a study of the performance of objective quality assessment metrics for gaming videos considering passive streaming applications. Objective quality assessment considering eight widely used VQA metrics is performed on a dataset of 24 reference videos and 576 compressed sequences obtained by encoding them at 24 different resolution-bitrate pairs. We present an evaluation of the performance behavior of the VQA metrics. Our results indicate that VMAF predicts subjective video quality ratings the best, while NIQE turns out to be a promising alternative as a no-reference metric in some scenarios.
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