计算机科学
多媒体
感知
抽象
质量(理念)
人机交互
体验质量
抖动
感知质量
用户体验设计
用户需求书
透视图(图形)
服务质量
人工智能
计算机网络
电信
工程类
心理学
认识论
软件工程
运营管理
哲学
神经科学
采购
作者
Stephen R. Gulliver,Gheorghiţă Ghinea
标识
DOI:10.1145/1201730.1201731
摘要
This article presents the results of a study that explored the human side of the multimedia experience. We propose a model that assesses quality variation from three distinct levels: the network, the media and the content levels ; and from two views: the technical and the user perspective. By facilitating parameter variation at each of the quality levels and from each of the perspectives, we were able to examine their impact on user quality perception. Results show that a significant reduction in frame rate does not proportionally reduce the user's understanding of the presentation independent of technical parameters, that multimedia content type significantly impacts user information assimilation, user level of enjoyment, and user perception of quality, and that the device display type impacts user information assimilation and user perception of quality. Finally, to ensure the transfer of information, low-level abstraction (network-level) parameters, such as delay and jitter, should be adapted; to maintain the user's level of enjoyment, high-level abstraction quality parameters (content-level), such as the appropriate use of display screens, should be adapted.
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