任务(项目管理)
计算机科学
基于游戏的学习
教育游戏
滞后
多媒体
样品(材料)
序贯博弈
人机交互
数学教育
认知心理学
心理学
博弈论
数学
数理经济学
计算机网络
化学
管理
色谱法
经济
作者
Peipei Mao,Zhihui Cai,Zhikeng Wang,Xin Hao,Xitao Fan,Xiaojun Sun
标识
DOI:10.1016/j.iheduc.2023.100923
摘要
To provide more useful feedback strategies in DGBL, this study investigated the effects of dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback (the same feedback contents for all tasks) on students' learning by using an educational programming game with easy to difficult game tasks. In addition, a lag sequence analysis was used to analyze the behavior patterns of learners. A sample of 105 university students were randomly assigned to four feedback treatment conditions. The results showed that dynamic feedback, with feedback contents appropriately adjusted to the task difficulty levels (i.e., simple hints after easy game tasks and detailed explanations after difficult game tasks), were more effective in enhancing students' learning achievement and gaming engagement. Furthermore, we also found that providing detailed explanations after both easy and difficult game tasks led to a decrease in learners' engagement. The implications of findings and future research directions are discussed.
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