愉快
可用性
证人
价值(数学)
体验式学习
透视图(图形)
产品(数学)
用户体验设计
质量(理念)
心理学
人机交互
计算机科学
认识论
美学
艺术
哲学
数学
人工智能
几何学
数学教育
神经科学
机器学习
程序设计语言
出处
期刊:Human-computer interaction series
日期:2003-01-01
卷期号:: 31-42
被引量:866
标识
DOI:10.1007/1-4020-2967-5_4
摘要
We currently witness a growing interest of the Human-Computer Interaction (HCI) community in user experience. It has become a catchphrase, calling for a holistic perspective and an enrichment of traditional quality models with non-utilitarian concepts, such as fun, joy, pleasure, hedonic value or ludic value. In the same vein, literature on experiential marketing stresses that a product should not longer be seen as simply delivering a bundle of functional features and benefits—it provides experiences. Customers want products that dazzle their senses, touch their hearts and stimulate their minds. Even though the HCI community seems to embrace the notion that functionality and usability is just not enough, we are far from having a coherent understanding of what user experience actually is.
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