文化遗产
游戏娱乐
计算机科学
意义(存在)
心理学
考古
历史
视觉艺术
艺术
心理治疗师
作者
Christina Tsita,Maya Satratzemi
标识
DOI:10.1007/978-3-030-34350-7_42
摘要
One of the most promising means regarding the potential of supporting both, entertainment and learning, in cultural heritage sector are the Serious Games (SGs). During last decades, Cultural Heritage Serious Games (CHSGs) are being developed with the use of different technologies, in order to facilitate learning of cultural heritage via an entertaining manner. Although, there are evidences about CHSGs effects, there is the need of extracting more reliable results about their effectiveness, meaning the extent to which the initial intentions achieved their purpose. Regarding CHSGs, this purpose is twofold, which means the measurements are as much about entertainment as learning. Moreover, there is the need of increasing evidences on CHSGs' effectiveness regarding higher-cognitive processes in learning. The aim of the present paper is to describe a CHSG design and evaluation approach, which is oriented to the enhancement CHSGs effectiveness in terms of entertaining and learning, as well as the extraction of more reliable results. Regarding learning aspects, the proposed approach focuses on extracting results about cultural heritage understanding. The suggested approach will be applied in a CHSG for the understanding of the Roman Forum of Thessaloniki, Greece.
科研通智能强力驱动
Strongly Powered by AbleSci AI