运动病
模拟病
恶心
脑电图
头痛
听力学
心理学
虚拟现实
物理医学与康复
物理疗法
医学
麻醉
精神科
计算机科学
人工智能
作者
Kyoung-Mi Jang,Moonyoung Kwon,Sun Gu Nam,Damee Kim,Hyun Kyoon Lim
标识
DOI:10.1016/j.apergo.2022.103731
摘要
Cybersickness refers to the uncomfortable side effects, such as headaches, dizziness, and nausea, felt while experiencing virtual reality (VR). This study investigated cybersickness in people with sensitivity to motion sickness using electroencephalography (EEG), the Simulator Sickness Questionnaire (SSQ), and simple VR content. Based on the scores from the Motion Sickness Susceptibility Questionnaire (MSSQ), 40 males in their twenties were selected as the sensitive group (n = 20) and non-sensitive group (n = 20). The experiment contained two conditions: a baseline condition representing a resting state and a cybersickness condition in which watching VR content induced cybersickness. The SSQ score increased significantly after watching the VR content in both groups. The sensitive group showed significantly lower absolute power in the beta and gamma bands than the non-sensitive group. The cybersickness condition showed significantly increased delta and decreased alpha compared to the baseline condition. We evaluated EEG and SSQ to identify subjective symptoms and objective physiological changes associated with cybersickness.
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