虚拟实境
斯科普斯
背景(考古学)
范围(计算机科学)
领域(数学)
计算机科学
社会学
数据科学
虚拟现实
政治学
人机交互
数学
地理
梅德林
考古
纯数学
法学
程序设计语言
作者
Mustafa Tuncay Sarıtaş,Kıvanç Topraklikoğlu
出处
期刊:International journal of technology in education
[ISTES Organization]
日期:2022-10-25
卷期号:5 (4): 586-607
被引量:53
摘要
Metaverse is a concept that has existed in our lives for years. However, it has become widely known by gaining new meanings thanks to the developments in blockchain and virtual reality technologies and the marketing techniques of social media companies. The aim of this study is to examine the studies on the use of Metaverse technology in education. In the study, it is also aimed to analyze the changing understanding of technology use in education over the years and to investigate the reflections of the concept of Metaverse on education. This systematic literature review is based on the reporting criteria of PRISMA 2020 (Page et al., 2021) and the scope of the study consists of 22 academic studies including the keyword "metaverse" and the keywords "education" or "teaching" or "learning" in academic studies scanned in Scopus, WoS, Eric and Proquest indexes. In this study, the distribution of the studies used in the metaverse in education by year, country, field, type of research, and the context of the technology used is included. In order to contribute to the research on the Metaverse in the field of education, it has been tried to determine the opportunities and risks that teaching in the Metaverse environment can offer to the field of education. In addition, it is thought that this study will shed a light on future studies.
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