科克伦图书馆
虚拟现实
物理医学与康复
医学
冲程(发动机)
梅德林
随机对照试验
康复
物理疗法
临床试验
干预(咨询)
计算机科学
人工智能
内科学
精神科
法学
工程类
机械工程
政治学
作者
Kate Laver,Stacey George,Susie Thomas,Judith E. Deutsch,Maria Crotty
出处
期刊:The Cochrane library
[Elsevier]
日期:2015-02-12
卷期号:11 (2): CD008349-CD008349
被引量:1144
标识
DOI:10.1002/14651858.cd008349.pub3
摘要
We found evidence that the use of virtual reality and interactive video gaming was not more beneficial than conventional therapy approaches in improving upper limb function. Virtual reality may be beneficial in improving upper limb function and activities of daily living function when used as an adjunct to usual care (to increase overall therapy time). There was insufficient evidence to reach conclusions about the effect of virtual reality and interactive video gaming on gait speed, balance, participation, or quality of life. This review found that time since onset of stroke, severity of impairment, and the type of device (commercial or customised) were not strong influencers of outcome. There was a trend suggesting that higher dose (more than 15 hours of total intervention) was preferable as were customised virtual reality programs; however, these findings were not statistically significant.
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