计算机科学
领域(数学分析)
严肃的游戏
软件工程
领域特定语言
模型驱动体系结构
人机交互
程序设计语言
多媒体
软件
统一建模语言
数学分析
数学
作者
Eun-young Lee,Ngagaba Gogo Dae il,G.-H. An,Sungchul Lee,Kiho Lim
标识
DOI:10.1145/3599957.3606244
摘要
This paper1 focuses on the implementation of a debate game using ChatGPT, aiming to investigate the feasibility of incorporating large language models into the educational domain through prompt engineering. The study explores strategies to elicit desired outputs from the GPT model by employing the prompt engineering methodology, as provided by Microsoft.
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