功能近红外光谱
物理医学与康复
前额叶皮质
功能连接
电子游戏
神经科学
康复
再培训
心理学
感觉运动皮层
皮质(解剖学)
认知
大脑活动与冥想
医学
计算机科学
脑电图
业务
国际贸易
多媒体
作者
Jiulong Yu,Xin Zhang,Jie Yang,Zilin Wang,HuaChao Zhao,Xin Yuan,Zhijun Fan,Heshan Liu
标识
DOI:10.1016/j.exger.2022.111962
摘要
Video game-based therapies are widely used in rehabilitation. Compared with conventional bilateral upper limb training (CBULT), the effects of video game-based bilateral upper limb training (VGBULT) on brain cortical activation and functional connectivity, still not fully clear. We have developed a VGBULT system, and measured the brain activity of 20 elderly subjects (10 male, mean age = 62.4 ± 5.8) while performing CBULT and VGBULT tasks by using functional near infrared spectroscopy (fNIRS). The results showed that the cerebral cortex of the two groups both showed significant activation (p < 0.05), compared with the baseline; In the VGBLUT group, the activation of motor cortex (MC) and prefrontal cortex (PFC) was stronger, and the functional connectivity between PFC and MC was also enhanced. This study showed that VGBULT is potentially more beneficial for the elderly neural activities and cognitive control, and provides a theoretical basis for future research and development of such rehabilitation products. Moreover, fNIRS is a reliable tool for tracking brain activation in the evaluation of retraining regimens.
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