计算机科学
渲染(计算机图形)
虚拟现实
计算机视觉
人工智能
卷积神经网络
计算机图形学(图像)
可视化
视听
沉浸式(数学)
双音学
多媒体
扬声器
声学
物理
纯数学
数学
作者
Hansung Kim,Luca Remaggi,Philip J. B. Jackson,Adrian Hilton
标识
DOI:10.1007/978-3-030-41816-8_13
摘要
The visual and auditory modalities are the most important stimuli for humans. In order to maximise the sense of immersion in VR environments, a plausible spatial audio reproduction synchronised with visual information is essential. However, measuring acoustic properties of an environment using audio equipment is a complicated process. In this chapter, we introduce a simple and efficient system to estimate room acoustic for plausible spatial audio rendering using 360$$^{\circ }$$ cameras for real scene reproduction in VR. A simplified 3D semantic model of the scene is estimated from captured images using computer vision algorithms and convolutional neural network (CNN). Spatially synchronised audio is reproduced based on the estimated geometric and acoustic properties in the scene. The reconstructed scenes are rendered with synthesised spatial audio.
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