讲故事
文化遗产
多学科方法
代理(哲学)
增强现实
交互式叙事方式
数字化讲故事
反射(计算机编程)
计算机科学
社区参与
移动设备
多媒体
人机交互
社会学
叙述的
万维网
政治学
公共关系
艺术
程序设计语言
法学
社会科学
文学类
作者
Song Ning Tan,Kher Hui Ng
标识
DOI:10.1080/10447318.2022.2144121
摘要
Previous studies have highlighted a lack of practical strategies in mobile learning that effectively enhance learners’ agency with mobile technology. The paper aims to engage and interest learners in cultural issues by exploring the capacity of mobile technology. In this paper, we report the design and development of a prototype story game app, The Story of Praya Lane that combines use of mobile sensing, machine learning and augmented reality (AR) to engage users in physical mobile activities as part of a gamified, non-linear storytelling application. We took a multidisciplinary approach to involve cultural heritage stakeholders to preserve and share the cultural stories of the Kristang community in Praya Lane, Malacca, a UNESCO World Heritage Site. The results of user study show promise in promoting interest and engagement in cultural learning and reflection. From our findings, we recommend design guidelines for future interactive story games to support cultural learning and engagement.
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