虚拟现实
冲程(发动机)
康复
物理医学与康复
初级运动皮层
感觉运动皮层
医学
运动功能
皮质(解剖学)
机制(生物学)
运动皮层
心理学
物理疗法
神经科学
计算机科学
人工智能
内科学
机械工程
哲学
认识论
刺激
工程类
作者
Xiao Bao,Yurong Mao,Qiang Lin,Yunhai Qiu,Shaozhen Chen,Le Li,Ryan S. Cates,Shu-Feng Zhou,Dongfeng Huang
出处
期刊:PubMed
日期:2013-11-05
被引量:29
标识
DOI:10.3969/j.issn.1673-5374.2013.31.003
摘要
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains unclear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The Fugl-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sensorimotor cortex.
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