营销
适度
产品(数学)
背景(考古学)
新颖性
突出
产品设计
新产品开发
业务
经济
计算机科学
心理学
社会心理学
数学
古生物学
几何学
人工智能
生物
作者
Xiaoyu Miao,Ben Niu,Congcong Yang,Yuanyue Feng
标识
DOI:10.1016/j.jretconser.2023.103423
摘要
A blindbox is a product design that incorporates uncertainty; a customer who purchases a blindbox receives a random product from a product series. The recent popularity of blindbox products calls for a rigorous examination of this product design. This study proposes a research model to examine the blindbox effects in an online retailing context. Following the uncertainty principle of gamification marketing, we hypothesize that the blindbox design can induce gameful experiences, thereby increasing customers' brand engagement and purchase intention. We also investigate the moderation effect of an important design factor: the product price. Data from two experiments support the blindbox effects: this design leads to higher gameful experiences and marketing outcomes than a certain product. Moreover, the blindbox effects largely depend on the price: the effects are more salient at a premium price level and diminish below the average market price. Furthermore, we rule out two rival explanations, novelty and presentation richness, through supplementary tests. The findings, design issues, contributions, and directions for future research are discussed.
科研通智能强力驱动
Strongly Powered by AbleSci AI