创造力
考试(生物学)
心理学
比例(比率)
数学教育
过程(计算)
教育学
社会心理学
计算机科学
古生物学
物理
量子力学
生物
操作系统
作者
Ahmet Erol,Mustafa Erol,Mustafa Başaran
标识
DOI:10.1080/1350293x.2022.2081347
摘要
The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students studying in a public school located in the Gaziosmanpaşa District of Istanbul Province. The research was carried out with the participation of 68 students. The research data were obtained through early childhood creativity scale (ECCS) and problem-solving skills scale (PSSS). The data were analyzed by t-test and pearson correlation analysis for dependent and independent samples. According to the results obtained in the research, the Engineering Design Process Based STEAM (EDP-STEAM) activities applied with tales improved the students’ creativity and problem-solving skills. The findings point to the positive effects of EDP-based STEAM education conducted with tales on students’ problem solving and creativity skills. In this aspect, the study provides recommendations for future research and educators.
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